RULES ON TEASER (FOOTBALL)
FOOTBALL
TEASER - TWO TEAMS 6 POINTS 11 TO 10 - FIVE POINT TEASER ( GAME AND TOTAL)
11 TO 10
IN
PLAY OFFS FIVE POINT TEASERS ONLY
BASKETBALL TEASER
4 POINT TEASER AND TOTALS (11 to 10)
CIRCLE GAMES =
STRAIGHT ONLY ( IN RED)
TEAM TOTALS AND HALF TIMES TEAM TOTAL
= STRAIGHT ONLY
CAN NOT PARLAY TOTALS IN
SAME GAME AND TEAMS
ON HALF TIMES STRAIGHT ONLY
QUARTER STRAIGHT ONLY
ON SUN After START OF THE 1:00 O CLOCK GAMES 5-6 POINTS
Teaser Rules
- Any one loss constitutes a loss.
- In Teasers 5-6 Teasers Point. ties pust unless a
loss
- Ties Lose in all Teasers except in 5 -6 Points
(FOOTBALL) BASKETBALL 4 Points
Football (American)
Various Leagues Offered Include: NFL (Pros), NCAA
(College), CFL (Canadian), ARENA
- Bet on a football game by using spreads,
moneylines, game totals, and team totals.
- Betting on various quarters and halves. Quarters
include 1st Qtr, 2nd Qtr, 3rd Qtr, and 4th Qtr. Halves include 1st Half
and 2nd Half.
- Betting on Futures: Ex. Odds to win the
Superbowl, Odds to win Divisions, Odds to win Conferences, Total Season
Wins.
- Proposition Betting: Ex. Monday Night, Thursday
Night, Sunday Night, Playoffs, Superbowl
Football Rules
- For betting purposes, a football game (pro or
college) becomes official after fifty-five (55) minutes of play.
- Games lasting under 55 minutes constitute "No
Action" or "Push/Cancel" and all money is refunded.
- Games must take place on the site and date
scheduled. (unless otherwise specified)
- Betting on the game period spread, moneyline, or
total (over/under) include any overtime scoring.
- Half-time (2nd Half) betting includes any
overtime scores. Fourth Quarter betting does NOT include overtime
scores.
- When betting action points on totals in college
football, overtime is NOT included.
- NFL rules and regulations will apply to CFL
unless otherwise stated.
- Las Vegas Rules apply for any rules not
mentioned here.
Teaser Rules
- Any one loss constitutes a loss.
- If a selection in the teaser is a push, the
teaser will drop to the next lower level if a lower level is offered for
that particular teaser combo. A push in a minimum selection teaser combo
without a loss will make the entire bet a push.
Basketball
Various Leagues Offered Include: NBA (Pros), NCAA
(College), WNBA (Women's), OLYMPICS, EUROPEAN
- Bet on a basketball game by using spreads,
moneylines, game totals, and team totals.
- Betting on various quarters and halves. Quarters
include 1st Qtr, 2nd Qtr, 3rd Qtr, and 4th Qtr. Halves include 1st Half
and 2nd Half.
- Betting on Futures & Propositions. i.e. Odds to
win the NBA Championship
Basketball Rules
- For betting purposes, a basketball game becomes
official after forty-three (43) minutes of play for pros, and
thirty-five (35) minutes for all other leagues.
- Games lasting under official time constitute "No
Action" or "Push/Cancel" and all money is refunded. However, if quarters
are completed that constitutes action on quarters.
- Games must take place on the site and date
scheduled. (unless otherwise specified)
- Betting on the game period spread, moneyline, or
total (over/under) include any overtime scoring.
- Half-time (2nd Half) betting includes any
overtime scores. Fourth Quarter betting does NOT include overtime
scores.
- Las Vegas Rules apply for any rules not
mentioned here.
- Unless otherwise stated, overtime counts for all
matches. However, overtime does not count when the scores for the match
are not equal & it is played to determine qualification due to aggregate
scores being tied over two legs.
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Hockey
NHL Hockey
- Betting on a hockey game by using moneylines,
Eastern pucklines, game totals, and team totals.
- Betting on various periods. Periods include 1st
Period, 2nd Period, and 3rd Period.
- Betting on Futures & Propositions: i.e. Odds to
win the Stanley Cup
NHL Hockey Rules
- For betting purposes, a hockey game (pro or
college) becomes official after fifty-five (55) minutes of play.
- Games lasting under official time constitute "No
Action" or "Push/Cancel" and all money is refunded. However, if periods
are completed that constitutes action on periods.
- Games must take place on the site and date
scheduled. (unless otherwise specified)
- Overtime scores are included on all game period
bets. Third Period betting does NOT include overtime scores.
- Betting on the game period includes overtime and
penalty shootout. In the case of penalty shootout ONLY 1 POINT will be
awarded to the winner.
- Las Vegas Rules apply for any rules not
mentioned here.
Hockey Propositions
- All teams listed in the proposition must start
or the bet will be deemed no action.
- Player to Score the Most Points: If two or more
players listed have the same amount of points, then the bet is canceled.
International/European Ice Hockey
- Betting on the game INCLUDES OVERTIME AND
PENALTY SHOOTOUT. In the case of penalty shootout ONLY 1 POINT will be
awarded to the winner.
- Example: Dusseldorf and Bremerhaven are tied 2-2
and proceed to a Shootout. Bremerhaven wins the Shootout. The final
score for wagering purposes is Dusseldorf 2, Bremerhaven 3.
- A game becomes official after fifty-five (55)
minutes of play.
- Games must take place on the site and date
scheduled. (Unless otherwise specified)
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Baseball
Various Leagues Offered: AL, NL
- Bet on a baseball game by using run lines,
moneylines, game totals, and team totals.
- Betting on Futures: ie: Odds to win the World
Series, Odds to win the Pennants, Odds to win the Divisions, Total
Regular Season Wins
Baseball Rules
- When betting on baseball moneylines, the
following options apply to pitchers:
Pitcher Options:
1. Listed Pitchers - both pitchers must start
in order to have action.
2. Selected Action - the pitcher of the team
you have bet on must start in order to have action.
3. Opposing Action - the pitcher of the
opposite team you have bet on must start in order to have action.
4. Action - there is action regardless of the
starting pitcher.
*Starting Pitcher = Pitcher who starts game
and throws the first pitch for the team.
*Choosing an action bet (options 2, 3, or 4)
might lead to an adjusted price if the starting pitcher does not start
the game since the original price was based on the listed (advertised)
pitcher starting the game.
- When betting on run lines, game totals, or team
totals, both listed (advertised) pitchers must start, otherwise there is
"No Action" or "Push/Cancel" on straight bets, and parlays drop to the
next lower level
- A baseball game becomes official for moneyline
betting purposes after 4 1/2 innings if home team is winning, or 5
innings if visiting team is winning.
- Total Hits + Runs + Errors In The Game:
Both listed starting pitchers must go for
action (and throw a pitch). Game must go 8½ innings if home team is
winning or 9 innings if road team is winning for action. Extra innings
counts. If a game is suspended , wager is NA.
- Team to score first in the game:
Both listed starting pitchers must go for
action (and throw a pitch). Wager is official after either team scores
first in the Game. Extra innings count towards wager.
- Will there be a run scored in the first
inning:
Both listed starting pitchers must go for
action. Game must go 1 inning for action.
- Player vs Player - most total bases:
Single=1,Double=2,Triple=3,HR=4.Game must go
8½ innings if home team is winning or 9 innings if road team is winning
for action. Extra innings counts. If game is not completed it will be
graded no action. Both Players plus listed starting pitchers must start
for action.
- If a game is cancelled or suspended, the winner
is determined by the score after the last full inning (unless the home
team scores to tie, or takes the lead in the bottom half of the inning,
in which case the winner is determined by the score at the time the game
is called).
- Bets will be refunded on moneyline bets if the
home team ties the game, and the game is then suspended or cancelled.
- Events do not carry over to the following day
(unless otherwise specified).
- For run lines and game totals (over/under), a
baseball game becomes official after 8 1/2 innings if home team is
winning, or 9 innings if visiting team is winning.
- If a game goes past 9 innings and is not
completed (i.e. suspended, curfew, rain delay, etc.), there is action on
game total and run line bets.
- When betting on "mega runs," all games that are
covered must be declared official for action. Action continues on mega
run bets regardless of starting pitchers.
- Las Vegas Rules apply for any rules not
mentioned here.
- Official stats MLB.com.
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Horses
Fixed Odds Wagering
- Betting on Future Events i.e. Breeders Cup,
Kentucky Derby, Preakness, etc.
- If the horse that is betted upon does not
qualify to enter the race, the bet is a loss.
Thoroughbred Wagering
- Bets can be placed on all thoroughbred tracks.
- Betting is possible by Win, Place, Show,
Exactas, Quinellas, Trifectas, Parlays and Daily Doubles.
Horse Rules
- A time stamp will be placed on all bets.
- All horse bets must be placed prior to two (2)
minutes before the tracks published post time. All bets placed past this
cutoff will be cancelled.
- Track Odds will be paid on winning horses
up to a maximum of:
Straight bets: Win 20-1, Place 8-1, Show 4-1
Exotics: Exactas, Daily Double, Trifectas,
etc. 100-1 bets will be graded by horse name and not the program or post
position number.
- When betting horses with an entry, and you want
action on all horses in the entry, you must choose the entry, i.e. 1X
(Entry), and not an individual horse. For example, in a race with 1, 1A,
and 1X, you must place a bet on 1X to guarantee action on both 1 and 1A.
By placing a bet on 1X, you still have action even if one of the horses
in the entry scratches.
- You also have the option of placing a bet on an
individual horse (i.e. 1 or 1A) in an entry which means you only want
action on the entry bet if the individual horse selected does not
scratch. If the individual horse selected runs, your bet will be treated
the same as a bet on 1X (Entry).
- Exotic bets will only be paid in cases where the
particular track offers this type of bet. If an exotic bet is placed on
a race that does not offer it, the bet will be refunded.
Horse Matchups
- All horses listed in the matchup must start in
order for there to be action. However, in cases where the matchups are
against "the field," (meaning all other horses in the race) and a horse
scratches that is part of "the field," the bet will still stand.
- The winner of a horse matchup is the horse with
the best finish placement.
Harness Racing is not available at this time.
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Golf
General Golf Betting Rules
- Bets on a golfer who does not play in the
tournament are graded as No Action, and all monies refunded.
- A golfer is deemed to have played once he or she
has teed off. In the event of a player withdrawing after having teed
off, bets on that player will be lost.
- Bets will be settled using the official
Tour websites (www.pgatour.com,
www.europeantour.com,
www.lpga.com etc) .
Rules for specific type of golf bets offered:
Win, Top 3-4-5-10, Top Nationality or any other kind of group betting (4 or
more players)
- We offer varying odds for a golfer to Win, Place
(Top 3, 4 or 5), Top 10 and numerous types of group betting (Top
European, Winner without Tiger Woods, etc) in a tournament.
- If the golfer does not tee off to start the
tournament, the bet will be "No Action" or "Push/Cancel" and all money
will be refunded.
- If player withdrawals constitute 1/5th (20%) or
more of original amount of listed players - ALL bets are cancelled.
- On the odds to win, the "Field" includes all
players not offered by name.
- In the event of a tie,
(except for Tournament Winner betting), the player with the lowest score
in the last round played will be declared the winner. Should there still
be a tie between 2 or more players the odds are paid proportionally.
This is determined by taking the odds for the bet and adding 1 for the
stake. The result is divided by the number of golfers involved in the
tie, and then multiplied by the number of winning positions occupied.
- i.e. If 3 golf contestants tie for 4th in a tournament the
payout would be (1 + odds) divided by 3 [number of contestants tied
for 4th] multiplied by 1 [number of winning positions occupied - 4th
place only].
- ie: If 3 golf contestants tie for 3rd in a tournament the payout
would be (1 + odds) divided by 3 [number of contestants tied for
3rd] multiplied by 2 [number of winning positions occupied - 3rd and
4th positions].
- If a tournament does not go the specified number
of completed holes (usually 72), and is shortened by the tournament
officials, the leader at the end of the number of holes specified by the
officials will be the winner, unless there is no further play or only
part of a round completed after a bet has been placed, in which case
that bet will be canceled. Tournament must go at least 54 holes.
- To miss/make the cut:
For some tournaments we may offer prices for
players to make the cut (take part in the final rounds), or miss the cut
(fail to qualify for the final rounds).
Betting on Match-ups
Tournament Match-ups (2 Players)
- Player that completes most holes wins, if both
players tied for the same completed holes then the player with the
better score wins.
- Both players must tee off for action.
- If a player is disqualified during either the
3rd or 4th round, when the other player in the match-up had already
missed the cut, the disqualified player will be considered the winner.
- Settlement will be on the player achieving the
higher placing (better score) at the end of the tournament. If the
number of rounds played is reduced, as in the case of bad weather, bets
stand, providing that an official tournament winner is declared.
- If two players in a match-up tie for the lead
and go to play-off, the player that wins the play-off will be declared
winner.
- If a player in a match-up is disqualified after
2 hours of completion of the tournament it will not be taken into
account.
Round Match-ups (2 Players)
- Player that completes most holes wins, if both
players tied for the same completed holes then the player with the
better score wins, if scores are tied after the round (18 holes) is
completed all wagers will be refunded. Play-offs do not count.
- Both players must tee off for action.
- For match-play knock out events where extra
holes may need to determine the winner, EXTRA HOLES COUNTS
towards wager.
Betting on 2-Way Match-up with a Tie: Player
A, Player B, Tie
- The winner will be decided by the better score
at the end of the round (18 holes). In the event of a tie at the end of
the round (18 holes) bets made on both player will be a loss, thus
making the Tie a winner.
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Soccer
Moneyline with Tie (a.k.a. 1X2).
- This is the most common odds used by The Greek
Sportsbook where the bettor (punter) has three choices: team A, team B,
or a tie. This type of betting makes sense, since in regular season it
is possible for a match to end in a tie. If you bet on a team in this
scenario and the outcome of the match at the end of 90 minutes is a tie,
the bet is a loss. If you bet on the tie, and one of the teams wins at
the end of 90 minutes, the bet is a loss.
Important Note
- The Greek Sportsbook mainly uses Moneyline with
Tie type of odds (a.k.a. 1X2). Unless otherwise specified, all bets are
for regulation time (first 90 minutes) only. Different bookmakers apply
different sets of rules with regards to soccer betting. Please make sure
you understand The Greek Sportsbook full set of rules before betting on
soccer.
To Advance Betting
- For competitions such as the World Cup or FA Cup
a two option only line may be quoted. This is a bet on a team to
advance, whether they win in 90 minutes, in an extra time period, or in
a penalty shootout. There is no possibility of a tie.
In Play (or Live) Betting
- For popular events, the game itself may be
opened again for betting after it is has started. Please note that this
is ALWAYS AN ADJUSTED GAME PRICE. It is not a bet to win a certain half,
such as may be offered for American football or basketball.
Proposition (Exotic) Betting
- All proposition bets are
for 90 minutes only. This includes:
- Correct score - where you must correctly predict the final score
of the game.
- Halftime/fulltime - where you must correctly predict the result
of the game at half time and at 90 minutes. For example if you bet
USA/Draw as your halftime/fulltime option then USA must be winning
at half time, and a draw at 90 minutes for your bet to be a winner.
- First/Last goal scorer - where you must correctly predict the
player who will score the first (or last) goal. This comprises two
separate markets and you must clearly state whether you wish to bet
on a player to score the first OR the last goal. Any bets accepted
without first or last goalscorer stipulated will be deemed to be
bets on the first goalscorer market. Bets on players who take no
part in the game will be void. Bets on first goal scorer, where the
selection does not play until after the first goal has been scored
will be void. Bets on first goal scorers where the selection is
substituted or sent off before the first goal is scored will be
treated as losers. For last goal scorer purposes, should a player
take any part in the game, then the bet shall stand. Own goals do
not count for purposes of first/last goal scorers. Prices for
players not quoted are always available on request, and will count
as winners if they score the first/last goal.
- Player to score at anytime - where you must correctly predict a
player to score at any time in 90 minutes play. If a player takes no
part in a game then bets will be void.
- First half betting - this is on the result of the game as it
stands at the end of the first half. Please note that this includes
three options and you will notice that the draw can be a favorite
for first half betting. Should the game be abandoned prior to half
time then all bets shall be deemed void. However, if the game is
abandoned after the half time result is known then all bets will
stand. Total goals - where you must correctly predict the number of
goals in the game. This market will typically have three outcomes; 0
goals, 1 or 2 goals and 3 or more goals.
- Booking Points - where you must correctly predict the number of
booking points in a game. For betting purposes, a yellow card will
be allocated 10 points and a red card allocated 25 points. The
maximum points any individual player can accumulate is 35 points.
This market will typically have three outcomes, for example; 25
points or under, between 30 to 40 points and 45 points or over. In
addition, booked players must be playing at the time of the booking.
- Team to score first/next goal - where you must correctly predict
the team to score the first goal. In the event of a game being bet
in play then prices on team to score next goal will be available.
Please note that there will also be an option for no first/next goal
in this market.
- Total Corners - where you must correctly predict the number of
corners taken in a match. Corners awarded but not taken will not
count towards the total. This market will typically have three
outcomes, for example; 10 corners or less, exactly 11 corners, 12 or
more corners.
- Time of first goal - where you must correctly predict the time
of the first goal.
- Total Shirt Numbers - where you must correctly predict the
aggregate number of the goal scorers' shirt numbers for all the goal
scorers in the match. For example, in a match between Everton and
Liverpool, Liverpool won the match 3 - 0. Luis Suarez scored two
goals (Suarez wears shirt number 7) and Stewart Downing 1 goal
(shirt number 19). Therefore the aggregate number for this match was
33 (7 + 7 + 19).
Soccer Rules
- All odds are subject to fluctuation and
amendment and are based on the result at full-time. The terms full-time,
90 minutes play, and normal time are all used to denote the period of
play that includes injury time but not extra time, penalty shoot-outs,
etc.
- Bets will be accepted up to the advertised
kick-off time. If a bet is inadvertently accepted which includes a match
after its kick-off time, the bet will be considered past-post and voided
accordingly. Game date and times posted are for guidance purposes only
and are not guaranteed to be 100% accurate.
- Total Goals Betting - Betting on game totals
(over/under) only include goals scored in regulation time. (First 90
minutes)
- Outright Betting - Where there are odds quotes
for Outright as well as 90 minutes play (i.e. Cup Finals, etc.) unless
"to win outright" or qualifying price has been laid, all bets are
settled on 90 minutes of play.
- Divisional Betting - In divisional betting, the
finishing position of teams at the end of the scheduled program of
matches will determine placing with no allowance for play-offs or
subsequent enquiries by the respective leagues.
- Postponed Games - If a game is postponed and
rescheduled to occur within 48 hours of the original start time, all
bets stand. If rescheduled for more than 48 hours later, all single bets
are void and bets refunded while affected multiple bets will be
recalculated excluding that leg.
- Abandoned Games - Should a
match be abandoned before 90 minutes of play then all bets will be
declared void and bets refunded WITH THE EXCEPTION OF:
- bets involving first goalscorer and next goalscorer, provided
the first/next goal has been scored before the match is abandoned,
- Bets involving time of first goal, where the time of the first
goal has been determined before the match is abandoned.
- Bets involving result at half time (not including half time/full
time betting), where the half time result is known.
- If a match is suspended and an official result
is declared immediately (same day) by the ruling body, we will grade the
match as a result declared by the ruling body. This scenario is not
considered an abandoned match.
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Tennis
Ante Post
- Like other similar types of contests, you may
bet on a player to win a tournament at fixed odds. Tournament bets are
considered "All-In." Refunds are not given if a player withdraws.
Matchups
- Head to head match-ups are available between
contestants.
- Two full sets must be completed without either
player retiring or being disqualified for head to head match-up bets to
stand. Otherwise, bets will be cancelled and all money will be refunded.
- Bets placed on match-ups WILL have action even
if the match is postponed (due to weather) and completed on a later
date.
- In the event of a change in playing surface,
bets will be made void in the case of a major surface change i.e.
between grass, clay and all types of hard and synthetic surfaces.
Otherwise, bets stand regardless of any change of venue with similar
surface, or changes from indoor to outdoor and vice versa.
- Match must be completed for Sets Handicap, Match
Handicap and Match Total for bets to stand. Otherwise, bets will be
cancelled and all money will be refunded.
First Set Betting
- If the first set is not completed because of a
player retirement or disqualification, bets will be cancelled and all
money will be refunded. If the first set in a match is completed, the
wagers are graded and will stand on that line.
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Boxing
Types of Bets
- Betting on a fighter usually involves Moneyline
(Win Price) types of odds.
- Proposition betting is often available including
total number of rounds, win by knock-out, win by decision, and even bet
on the draw.
- The draw is available as a proposition. If you
bet on a fighter, and the fight ends in a draw, the bet is "No Action"
or "Push/Cancel" and all money is refunded.
Boxing Rules
- The decision that is declared the night of the
fight will be considered final and used when grading bets. Bets will not
be re-graded if the decision is overturned at a later point in time.
- If a match is postponed and rescheduled to occur
within 7 days of the original start time, all bets stand. If rescheduled
for more than 7 days later, all single bets are void and bets refunded
while affected multiple bets will be recalculated excluding that leg.
(Unless Otherwise Stated in the Event Disclaimer)
- For betting purposes, the disqualification of a
boxer during a match will be counted as a Knockout by his opponent.
- If the betting offer on a match includes the
draw as a third option and the match ends in a draw, bets on the draw
will be paid, while bets on either fighter will be lost.
- If the betting offer includes only the two
boxers, with the draw either not offered or offered as a separate
proposition, and the match ends in a draw, bets on either fighter will
be refunded.
- Point spread is determined by the difference in
the combined total of all 3 judges' scorecards for each fighter. Bout
does not have to complete the listed scheduled amount of rounds for bets
to have action. If bout ends prior to the completion of listed scheduled
rounds, by KO, TKO, or DQ, the winning fighter will be declared the
point spread winner. In the event of a technical decision, prior to the
completion of scheduled rounds, scorecards will be tallied and
determined as if the bout went the distance.
- Should a Fight be Declared a NO CONTEST - ALL
Bets will be cancelled and monies refunded.
- Las Vegas Rules apply for any rules not
mentioned here.
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Motor Racing
General Motor Racing Rules - Applies to all series:
- Results will be graded at the end of the race as
posted on the official site for that series e.g. Nascar.com, f1.com,
indyracingleague.com etc. If there was an error on the site in the
posting of the results, then the results will be regraded. If changes
are subsequently made due to appeals or decisions of the governing body
unrelated to the original finishing order (i.e. penalties for rules
infractions, dangerous driving, etc.) the original results will still be
deemed as the official results for grading purposes. Appeals and
administrative penalties are not applicable for betting purposes.
- A driver must start for action. If the driver
withdraws prior to the start of the race then bets on said driver will
be refunded. If he withdraws after the start or is replaced by another
driver all bets on that driver will stand. In the case of a replacement
driver the original driver will be deemed as the driver of that car for
the entire race.
- For win bets and pole bets to count at least 1/2
of the scheduled drivers must start in the race or in the qualifying
session for pole bets. Similarly for multiple position bets such as top
3, top 8 etc. at least 2/3 of the scheduled drivers must start in the
race. If fewer than 2/3 of the scheduled drivers start all bets will be
graded as a push/cancel.
- Betting on the "Field" includes any driver that
odds have not been assigned to.
Match-Up betting: Applies to all series.
- When betting on a match-up, both drivers
involved must start the race otherwise the bet is "No Action" or
"Push/Cancel" and money is refunded. The start of the race is signified
by the lap where the cars have completed the warm up laps and the race
begins to countdown. In NO instance will warm up laps be counted for
betting purposes. In a case where the starting driver is replaced during
the race with another driver from the same team, the position the new
driver finishes in will be awarded to the original driver. This holds
for betting on win odds and/or match-ups.
- In head to head betting if 2 drivers retire from
the race on the first lap then all bets on those drivers will be graded
as a push/cancel. Subsequent to the first lap, the final results posted
on the official body's website will be used for grading purposes.
Qualifying Matchups - all series:
- Qualifying match-ups are graded based on
qualifying times (not the starting line-up).
- Qualifying match-ups are deemed action as soon
as the driver starts the qualifying lap and the timer begins.
- If a driver has started the qualifying lap, but
does not post a time because of mechanical failure, accident, etc. the
bet will still be graded as action.
- If the driver fails to start the qualification
for any reason (i.e. does not begin the timed qualifying session), then
the bet will be graded as no action, and money refunded.
- If a driver starts a qualifying session, but
fails to post a time, then the driver will be deemed to have no time,
which is the slowest time possible. If two drivers are matched up
against each other, and neither posts a time, the matchup will be graded
as a push/cancel.
- In the case where two drivers post the exact
same time to the thousandth of a second, then the matchup will be graded
as a push/cancel. The starting position where the governing body places
them in this instance is not relevant for betting purposes.
- For NASCAR only, qualifying matchups are closed
at the start of first practice unless a disclaimer is made on the site
otherwise. This may occur when practice is the day before qualifying. If
a disclaimer is not made, any qualifying bets made after the first
practice session has begun will be graded as no action, and the bets
will be refunded.
Nascar Propositions:
- All Nascar propositions will be graded if the
race is run to at least half of the scheduled laps with the exception of
"average speed for the race." Average speed will only be paid out if the
race is run to the full scheduled number of laps. If the race is halted
prior to the scheduled number of laps, then the average speed contest
will be graded as no action, and the bets will be refunded.
Formula 1 Propositions:
- All Formula 1 propositions are action unless a
disclaimer is made on the site staying the exception.
- If a race or qualifier is postponed for any
reason, all bets will remain valid for 4 Days (96 Hours). If the
postponement lasts more than 4 Days, all bets will be canceled and the
monies refunded.